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NASCAR Heat Evolution Update #3

Bye Week

Below is the official list of features coming in the next update for PlayStation 4 and Xbox One. It has been submitted to Sony and Microsoft for approval and should go live by the end of next week.



– Cars ghost out and are not collidable when driving backwards or parked in Normal Lobbies

– Cars ghost out and are not collidable and then are kicked mid-race when driving backwards or parked in Hosted Lobbies

– User can create simulation only lobbies with custom setups in Hosted Lobbies

– In Private Lobbies, users can modify race length and wear factor (Console-only)



– Track surface improvements at Las Vegas

– Fence improvements at New Hampshire, Michigan, and Texas

– Fixed crazy bump at Chicagoland

– AI Improvements at Dover and Homestead

– Corrected the qualification rules at Indy, Michigan, and Pocono

– Superspeedway engine/car tuning (improved the RPM engine curve at superspeedways)



– Show position/lap in replay

– Added a screen adjustment feature in Options->Visuals

– Movie volume is now connected to SFX volume slider

– User can specify to Always Use Custom Setups in advanced options


Bugs Fixes

– Improved Yellow Flag sensitivity

– Fixed ordering of cars when pitting under yellow

– Fixed tire pressure labels in pitting options (LR and RF were swapped)

– Fixed bug where you could see “Custom AI level” when closing track settings, even if AI wasn’t set to Custom

– Fixed rare situation where user could get stuck at race day in multiplayer, without ever entering race

– Fixed issue that could cause performance hitches when playing spotter sounds

– Fixed issue where DLC wasn’t loaded if it was installed while the game was suspended

– The correct pit animation is displayed, taking into account how much fuel was remaining in the car

– Corrected scaling of damage (improved engine damage)



– Added 2016 NASCAR Next drivers (only playable in Quick Race mode)

– Performance enhancements when viewing season standings in UI and post-race

– Season standings only show the first 40 drivers

– Clarified that clutch only works with stick shift

– Speed points count up faster when earning a large number of points

– Players only get speed points for laps completed


System Specific

– PS4: Thrustmaster TH8A shifter and clutch pedals now work correctly (shifter must be plugged into wheel to work)

– PS4: Fixed challenge videos so that they play the correct video

– Xbox: Added Duel mode with voice chat. (Duel mode is an online two-player quick-race mode. We have no plans to release this feature on other systems.)

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